During yesterday’s official live stream, Studio Asobo unveiled a massive performance boost that will be implemented later this month in Microsoft Flight Simulator, with the next update scheduled to launch on July 27th.
Microsoft Flight Simulator is undoubtedly one of the most taxing PC games to date, so it’s great news to hear it’ll soon run more smoothly for everyone.
Asobo CEO Sebastian Wloch explained:
When asked how these improvements would benefit the VR version of Microsoft Flight Simulator, Wloch replied that it’s unclear yet, though performance should be better even in VR.
We did two forms of improvements, a lot of CPU optimization and re-architecturing and moving around things and some GPU improvements too.
The performance improvements don’t even include DirectX 12 support yet, as Studio Asobo is still working on that. According to Wloch, DX12 will enable ray tracing support, better water, better shadows, and more.
There won’t an Xbox beta for Microsoft Flight Simulator ahead of the official release (also due on July 27th), but there’s good news for Xbox fans who uses a VRR compatible display. While Microsoft Flight Simulator will be locked to 30FPS on consoles (4K on Xbox Series X, 1080p on Xbox Series S), the lock can be removed by enabling Variable Refresh Rate.
Last but not least, the developers are considering techniques like AMD’s FSR and NVIDIA’s DLSS, but for the time being their implementation of temporal antialiasing doesn’t seem to be much worse.