Firaxis revealed some additional details on Marvel’s Midnight Suns in a new interview published by Malaysian website GamerBraves. First of all, unlike XCOM, this game won’t have a time limit according to Creative Director Jake Solomon. It does have an estimated playtime of 40 to 60 hours, though.

Solomon also described Midnight Suns as something of the opposite to XCOM when it comes to combat, as the random factor is shifted from XCOM’s infamous chance to hit (not a thing here) to the card-like mechanics that will offer different abilities to your Midnight Suns heroes depending on the draw.

But there is another trait that unites XCOM and Midnight Suns: the potential for character injury. In XCOM, your characters can famously suffer permadeath, but they can also simply be out of commission for some time, forcing you to rotate between the full roster. In Midnight Suns, injured heroes may still join the next battle, but they’ll be debuffed in various ways, making it convenient to just choose a healthy replacement instead.

Midnight Suns launches in March 2022 for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.