MultiVersus’ Season 1 is about to begin, and the patch notes have been released ahead of the latest big patch going live.

The Season 1 Patch, which is scheduled to go live later today, will introduce some system-wide and general Perks changes, including a Battle Pass XP match reward increase for both wins and losses, which should make earning rewards a little faster and seasonal missions tweaks:

Meta Systems

  • Free Rotation Characters now have an icon in character select to identify them
  • Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
  • Disabled class based Battle Pass missions other than for Tanks
  • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
  • Lowered the requirements for a number of seasonal missions:
  • Ringout a player from the top of the map 50 times (previously 75)
  • Ringout a player from the side of the map 50 times (previously 75)
  • Ringout a player from the bottom of the map 50 times (previously 75)
  • Get 50 assists (previously 125)

General Perks

  • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.

  • Ringout a player from the top of the map 50 times (previously 75)

  • Ringout a player from the side of the map 50 times (previously 75)

  • Ringout a player from the bottom of the map 50 times (previously 75)

  • Get 50 assists (previously 125)

  • Clear The Air - Increased consistency on perk effect.

  • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.

  • Make it Rain, Dog! - Projectile speed is now properly applied to thrown items.

  • Painted Target - Fixed an issue where projectiles weren’t applying bonus damage

  • Retaliation Ready - Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds

  • Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds

  • School Me Once… - Increased consistency on projectile block spawn. Notable - getting hit by Jerry will now spawn a projectile block buff

  • Slippery When Feint - Fixed an issue where evade distance was not increased on hit cancels

  • Snowball Effect - Fixed an issue where projectiles weren’t applying bonus damage

  • Static Electricity - Increased consistency on projectile electric damage application. Notable - thrown items will now apply electricity

Gameplay Systems:

  • We are aware of inconsistencies in this perk’s interaction with Velma’s speech bubbles and Batman’s Batarang. We will address these interactions in a future patch.

  • Reduced stacked gray health from 4 HP for 3 seconds to 2 HP for 3 seconds

  • Ice Debuff - Movement speed slow at 1 stack reduced from 20% to 15%

  • Slow now scales linearly with each stack of Ice Debuff

  • Removed a bug where fighters affected by Ice Debuff took additional knockback

  • Ability Cooldowns - fixed a bug where cooldowns would not trigger properly if used near an ally Jake

Gameplay Modes:

  • Slow now scales linearly with each stack of Ice Debuff

  • Removed a bug where fighters affected by Ice Debuff took additional knockback

  • FFA - Fixed a bug where pop up text would display the incorrect point value.

UI:

  • Announcer Pack - You can now preview a character’s announcer pack before deciding to unlock it.

Tutorials:

  • Various Bug Fixes -
  • Fix for tutorials causing stage hazards to toggle off in other game modes.
  • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
  • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
  • Fix for Shaggy falling off the map during the aerial combat tutorial demo.
  • Added a wall to the second step of the KBI tutorial.

Glossary and Terms:

  • Fix for tutorials causing stage hazards to toggle off in other game modes.

  • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.

  • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.

  • Fix for Shaggy falling off the map during the aerial combat tutorial demo.

  • Added a wall to the second step of the KBI tutorial.

  • New Terms

  • Added Wall Fatigue to the glossary.

  • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.

The MultiVersus Season 1 Patch also includes plenty of balance changes for all the characters released so far. You can find all the details on these changes on the game’s official website.

  • Added Wall Fatigue to the glossary.
  • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.

The beginning of the first-ever MultiVersus season hasn’t just brought improvements and changes but also the confirmation of new characters joining the roster. As revealed by the game’s loading screen, Black Adam & Stripe are coming to the game in the future. According to Player First Games’ co-founder Tony Huynh, they will make their debut sometime during Season 1.

And here’s the highest quality version of the Black Adam and Stripe image so far! #MultiVersus

Huge thanks to @infkae for the help! pic.twitter.com/HAZlCTVX8s

— InTheShade - Multiversus Leaks (@InTheShadeMV) August 15, 2022

Characters will be arriving sometime during Season 1.

— Tony Huynh (@Tony_Huynh) August 14, 2022

MultiVersus is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide.