New updates are being added at the bottom of this story…….

Original story (published on December 28, 2021) follows:

Lately, its players are facing new glitches reportedly introduced with a recent update. It seems that now there are desync and lag issues in New World PvP (1, 2, 3, 4, 5, 6, 7, 8, 9).

A recent New World update brought desync and lag issues to PvP

According to multiple reports, New World’s PvP mode is practically unplayable due to a desync and lag problem during matches (1, 2, 3, 4, 5).

This results in things like missing hit boxes (phantom hits/shots), very slow weapon swap, noticeable delay between action and command, and more. So, the characters cannot be controlled correctly.

Desync. Especially as melee, there is rubber banding on (at times) nearly every hit. Roots such as ice wall and movement abilities, especially in combination, also cause frequent rubber banding. This really should be the number 1 priority imo bc when its bad it makes the game feel nearly unplayable. Source

Mainly notable in melee combat, but guns are affected too

Most reports agree that the problems reported are especially notable while using melee weapons. This is logical, since they require more closeness and precision with the opponent to attack.

But, that doesn’t mean that only melee weapons are affected by bugs. Below is a video where gun users suffer from related issues:

Issues reportedly started after v1.1 update

According to reports, the aforementioned glitches started from New World update 1.1. But, at the moment, there is still no official acknowledgment from the developers.

So, it only remains to wait for new updates related to the progress in solving these severe glitches that affect PvP mode for New World players.

Finally, once new developments related to the matter emerge, we will update this article with all the relevant information.

Update 1 (March 09)

04:19 pm (IST): Many users are again reporting (1, 2, 3) issues with the Combat system after February 2022 patch.

Fortunately, support has acknowledged the issue and said that they are aware of it. However, they did not provide any ETA for the fix.

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